Your choice of heroes includes a school girl, her not-combat-trained friend, an investigator, and a reporter. However, I'm willing to bet that some of you are probably salivating at the prospect of a terror-ridden experience wherein you are the helpless prey of a depraved maniac.Ĭlock Tower has some bite to it, mostly because you are not as enabled as Leon Kennedy or even Alan Wake. Those of you who lack the hunger for tension and scares in your games have likely written off Clock Tower ( Clock Tower 2 in Japan) at this point. It's then that you shift into Oh Shit mode, turn back the way you came and pound down the once-dull hallway that will likely be splattered crimson with your blood in a minute or two. He holds them aloft, poised to snip your head clean from your shoulders. The door nearest you opens, issuing a kyphotic man with a disfigured face who lurches towards you with a massive pair of scissors. A simple sound breaks the stillness, ripping you from your reverie- .-and you think, "What the hell is that?" It draws closer and suddenly you feel betrayed by the silence, that it were only in place to instill a false sense of security so you could be caught unawares by a horrifying assailant, resulting in such terror and panic that your thoughts become a convoluted mess of what-should-I-do?s. Imagine yourself walking down a quiet hallway, perhaps daydreaming, wrapped up in the concerns of everyday life. All it takes is the addition of a single sound effect to complicate an otherwise ordinary situation. After all, there's little tension to be found in sterile walls or doors leading to empty conference rooms, nor anything particularly frightening about linoleum floors or the tranquil stillness of a vacant building. In other words, you're screwed."įew experiences can transform a mundane event like walking down a hallway into a terrifying, heart-pounding ordeal. " Clock Tower has some bite to it, mostly because you are not as enabled as Leon Kennedy or even Alan Wake.
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